Summer Fun & The War Play Dilemma (+Online Gaming Stats)

May 22, 2014 Adding this article from The Guardian Call of Duty: Advanced Warfare; a non-gamer's guide and Jinny Gudmundsen's Common Sense Media's post, "10 Most Violent Video Games and 10+ Alternatives as it's important to reinforce that Memorial Day is about honoring the fallen in "RL" (real life) vs on a leader board.Critical thinking, parental pre-screening and co-viewing … [Read more...]

CyberSafety Online: Tips From The Inside Out Via eModeration (Part 2)

Nov. 26, 2009 Who’s minding the kids online? What’s ‘moderation’ got to do with it? It doesn’t take a retro flashback to know that “Kids say the darndest things,” but who is there to help them online when they do? In part one, we summed media literacy’s vital role in online safety to create global citizens from the get go, and in part two today, we’re diving a bit deeper … [Read more...]

healthGAMERS Part Two: Interview With Melanie Lazarus, MPH

June 30, 2009 Today in my Twitter feed (yes, I finally joined, see sidebar badge!) I immediately benefited from the 'following' phenom to shortcut my research time when a new friend/follower in Australia, Tania Andrusiak, pointed to today’s Scientific American story called “Take two video games and call me in the morning” ---('ReTweet' visual at left) Guess it's time for … [Read more...]

Hey Kids: Is There A Market for Healthy Games?

June 28, 2009 There's no question healthGAMERS are exploring the opportunities of using a "perceived problem as a solution" in the gaming world. Humana is now offering $5000 to create a healthy game concept, RWJF crowdsourced ideas in Teen Second Life with their Dream it. Do it. venture for healthier communities and Elf Island's already seeing therapeutic results in their … [Read more...]

healthGAMERS: Newly Launched Hub For Serious Gaming

June 26, 2009 Just as some kids can sniff out an ‘educational’ experience and shut the learning light switch off (or dim it at best) others do the same with the phrase "Serious Games." Though it's an accurate label for the new healthGAMERS site, I hesitate to use ‘serious games’ because it can send people bolting in the opposite direction faster than you can say ‘disease … [Read more...]