Gaming: A Battle Over Anorexia In World of Warcraft

June 7, 2014 This coming week I’m attending the colossal gaming #Gsummit in S.F., a four-figure fee fandango (won in a drawing) that I’m eagerly sweeping my slate for in order to learn from ‘the biggies’ how large scale gaming and gamification can impact behavior change, physical/mental and social-emotional environments, education, imaginative play, and even widespread public … [Read more...]

CyberBullying Tragedies and Internet Safety: eModeration Part3

Dec. 3, 2009 Just visited the excellent Connect Safely forum to pose the industry question, is there ANYthing that digital moderators or online advocates could’ve done in the child safety realm to prevent the loss of 13-year old Hope Witsell due to the suicide/sexting case? Obviously, Hope's case (visual at left/MSNBC) was on mobile phones, but cyberbullying/bodysnarking and … [Read more...]

Virtual-to-Real World Play Patterns; Sims Used For Solutions?

Shaping Youth Correspondent Sara Grimes (at left) our hands-on research pro in the gaming arena and a smart as a whip academic to boot, (here's scholarly Sara at ACT Lab) has helped us ALL by distilling the findings from a new study on kids, toys and online play, which she posted on her blog Gamine Expedition. (always on our sidebar if you lose the link!) Here’s the … [Read more...]